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I love you guys! This is an amazing game. Even the soundtrack is perfect. Could listen to it all day long!

Yeah

Well, I agree to almost everything ruff1298 said. The most annoying thing for me was that there was no challenge at all. Except for the boss. Until I found out how to beat the boss, I died several times. And to start from scratch while fighting the boss makes the game, all of a sudden, very difficult.

Maybe a bit late ...

but I thought I should write something, since you implemented one of my songs. Although I din't play as far yet. In which level does it appear?

Well, I totally love the whole concept. I like shooting Nazis which screwed German history forever by killing approximately 6 million jews and that stuff. The only upside is probably, that we now have the ultimate villains for games, comics, whatever. And it just never gets old. So this is great... Some of the graphics were quite compelling too. Some rather cheap, who cares...

The only real fucked up thing is I have experienced at least a dozen bugs. That's kind of demotivating, when you suddenly get stuck behind a wall or something.

However, great game anyway! Keep up the good work and stuff

It's a little too easy I think ...

i managed to beat the game without losing a single hit point just using upgraded standard turrets and one flame thrower.

however, i like the design of the game and the idea of having more than one platform. and the resolution is better this time, isn't it? can't remember that well. i have to admit, i like the theme song too ^^ at the beginning i thought it wouldn't fit that well, but now i got used to it somehow. due to improved details the whole game-ensemble really makes a good impression.

well, i have to agree with some the other reviewers though, there really could be more strategy involved. maybe you should make some enemies, that are harder to defeat with standard turrets and can be defeated easier with other turrets since these upgraded standard turrets are the ultimate weapon in the game, you really don't need anything else.

btw, to avoid lag just don't build that many turrets and focus on upgrading.

One of the best games I've played here in a while!

I love games like this one. It's nice to use my brain here for a change. Most stuff on NG doesn't challenge ones logic much. In fact most of the stuff makes me dizzy and sleepy if I play it to long. This one requires some concentration.

Some levels were very challenging. I personally think the one were you had to kill the monster with that rock was the hardest. As far as I remember it was after the one in which the thief appeared for the first time. It was fucking confusing, even the second time I did it. Yet I think the whole game could have been somewhat harder.

The 8-bit art is great, reminds me of my childhood and great games like monkey island. Whatever, I like almost everything about this. The only thing that I think is unnecessary and a little annoying is the 5 resets medal. It's just a bunch of work noone wants to do.

Can't wait for the second episode. Maybe you'll insert some new obstacles?

Perfectonator

clearly. Almost flawless. You got some cities wrong and there are minor control bugs. But all this isn't really mentionable. The game is great!

Basically a good game!

But I think there are some issues, that have to be fixed. Well, let's start with the upsides. I really like the graphics, especially the backgrounds are fantastic, the main menu looks flawless too, not least due to the light effect(s) . The animation appears to be quite sophisticated and I guess it took a couple of nights to implement them ( + presumably some amounts of caffeine).

The game runs quite fluently on my machine (Athlon 64 X2 6000+ 2x 3.1 GHz, 2GB RAM, Geforce 8800 GTS 640 MB) until Col-Lab shows up. The reaction to my input then gets extremely delayed and I barely want to continue playing.

Another problem emerges when it comes to evaluating the input necessary to position M-Bot correctly. I think it is just the y-scale wherein movement is possible that is simply too short. So even if your assessment on how far to move the mouse is right, you might easily slip and screw up. The red line somehow improves orientation, but the stage is just too compressed to really get a feeling for it.

The difficulty feels rather moderate during the first scene (street - despite the control issue) but I think the game gets significantly harder when fighting Col-Lab. That certainly has to do with the lag, but also his attacks deprive too much of my health while he is almost invincible. Don't get me wrong, I like challenging games. But I think this one get's too challenging too sudden. In my personal view there should have been a somewhat longer introduction phase. Well, maybe I'm just a noob :D

Anyways, I hope this helps. MindChamber is still one of the greatest artist on NG. But improving stuff can't be wrong after all.

Good graphics

I really like the art... and somehow the concept of picking up anything and beating agents up with a chair or whatever. Pulse attack rocks (more special attacks would be nice ...). But there are some issues. E.g. sometimes the controls feel not smooth. When I switch from beating up to moving again or when I turn around its kind of chewy. And the health bar is... wait there is no health bar. There should be one, since its exhausting to track my health by reading a small number in the upper right corner. A bit more variety would be good too. So there is still some stuff to improve. But I also have to say to most of the "reviewers", this is newgrounds, most of the people dont get paid at all for their work and you should rather point out issues of a flash instead of leaving insulting and/or pointless comments. Because that would improve peoples work and the whole site. People should be banned for permanently leaving comments like "i dont like this game", it totally misses the fact, that no matter how perfect or bad the game is, it has still been some effort to program and design it.

Concept is very good...

... but getting stuck at the borders is really an issue. sometimes its totally impossible to get free again. so this is an unacceptable bug. but i like the overall game. the first 3 times i played it, i was trying to figure out, why people think it is too easy. well, i did not read the instructions and therefore i did not know anything about upgrades ^^ well, i think upgrades are available too fast, cause its indeed too easy while using them. so you could balance this a bit bit. meanwhile anyone who thinks hes a hardcore gamer could try to play without upgrades. i managed to play as far as 20-25 cant remember exactly. but after a while it gets impossible. 4/5 8/10 ... if you manage to fix the bugs, ill come back to give you some 5s ^^

Funny

Nice graphics though very simple. Lots of good ideas to kill that little stick man. I especially like the cannon. But the whole thing acts kind of incomplete to me. Such games don't need a plot, but some kind of statement about why that guy runs around and gets killed all the time would have been nice. Nevertheless I like it 4/5 8/10 :)

Age 38, Male

Trapped within my mind

Joined on 8/6/07

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